Space Raid
An arcade space shooter for the 512K CoCo 3. The CoCoSDC Edition streams its full heavy metal soundtrack from the SD card.
A 25-copy run. In development; expected to ship December 2026.
Pre-order now Edition details and requirements →An arcade space shooter for the 512K CoCo 3. The CoCoSDC Edition streams its full heavy metal soundtrack from the SD card.
A 25-copy run. In development; expected to ship December 2026.
Pre-order now Edition details and requirements →Games I designed for the CoCo 3. Every one has a free download.
Fight through a buried research facility, restore the power, rescue the survivors and reach the lift.
A rolling-cube puzzle game: capture the grey cubes, fire the green ones as blast zones, and let the black ones roll past before the platform runs out.
A black-and-white puzzle-platformer: a hooded boy, a fogbound forest, a broken radio, and the things in the dark that hear it.
Fly a witch on her broom through four stages, from a moonlit graveyard to a bubbling bog, alone or with a friend.
Ports, transcodes, demakes and an emulator.
All of Mission 1 for CoCo 3 + CoCoSDC
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Stage 1, graveyard to forest, 512K + CoCoSDC
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Playable v0.02 transcode with sampled speech
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CoCo 3 edition: top-down view + controller
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Apple II classic on a stock 6809, 512K
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Top-down helicopter combat, two maps
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Road combat in the spirit of Spy Hunter
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Vectrex cartridges running natively on the CoCo 3
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ANSI terminal · v0.13 dev
FujiNet 80×24 ANSI/VT100 terminal for 512K+ CoCo 3, with a 1,000+ BBS directory.
Vintage networking
Windows serial-to-Telnet modem bridge: Hayes dialing, BBS management, door games.
CoCoSDC visual / audio demo
Matrix-style rain with audio streamed through the CoCoSDC.
Tequestafarian is where I document the games, communications tools, ANSI projects, and other retro-computing experiments I build for the Tandy Color Computer 3 and related vintage systems.
I still like using old computers, so I make stuff that gives me more reasons to turn them on. Sometimes that is a game. Sometimes it is a terminal or a networking tool.
Nothing here is ever really finished. These are hobby projects, and I expect all of them to keep changing as I use them, find bugs, and get new ideas.